WHITEPAPER [↗]
ALGORITHM [↗]
TERMINAL [/
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EVOLUTIONARY TRAINING CYCLE
EVO TRAIN CYCLE
EVO TRAIN
FINE-TUNING EVOLUTIONARY
FINE-TUNE EVO
FINE-TUNE EVO
NEURAL NETWORK PRUNING
NN PRUNING
NN PRUNING
POPULATION INIT
Create N agents with random genomes containing hyperparameters, optimizers, and data strategies.
01
MODEL TRAINING
Train models using each agent's genome configuration. Parallel execution on distributed GPUs.
02
FITNESS EVALUATION
Evaluate models on accuracy, efficiency, and stability metrics to compute fitness scores.
03
SELECTION
Select top-performing agents based on fitness. Typically 20-30% survive to reproduce.
04
CROSSOVER
Breed surviving agents using uniform or single-point crossover to create offspring genomes.
05
MUTATION
Apply random mutations to offspring to introduce genetic diversity and exploration.
06
NEXT GENERATION
New population becomes the current generation. Cycle repeats for continuous evolution.
07
EVOLUTIONARY TRAINING CYCLE
EVO TRAIN CYCLE
EVO TRAIN
FINE-TUNING EVOLUTIONARY
FINE-TUNE EVO
FINE-TUNE EVO
NEURAL NETWORK PRUNING
NN PRUNING
NN PRUNING
POPULATION INIT
Create N agents with random genomes containing hyperparameters, optimizers, and data strategies.
MODEL TRAINING
Train models using each agent's genome configuration. Parallel execution on distributed GPUs.
FITNESS EVALUATION
Evaluate models on accuracy, efficiency, and stability metrics to compute fitness scores.
SELECTION
Select top-performing agents based on fitness. Typically 20-30% survive to reproduce.
CROSSOVER
Breed surviving agents using uniform or single-point crossover to create offspring genomes.
MUTATION
Apply random mutations to offspring to introduce genetic diversity and exploration.
NEXT GENERATION
New population becomes the current generation. Cycle repeats for continuous evolution.
01
02
03
04
05
06
07
HOW
THE ALGORITHM
WORKS
Evolution compressed into 3 core phases.